RGU CompSoc

Robert Gordon University Computer Society

Category Archives: Computer Gaming

Minecraft Tuesday 26th Feb 2013

Our second week of adventures in the world of Minecraft saw things ramp up a notch with everybody becoming far more competitive than the previous week. The video below should give some idea of the celebrations that ensued as the final game of the evening came to a close.

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Unreal Tournament 5th March 2012

Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012
Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012
Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012Unreal Tournament 5th March 2012

The following are some photos from the Unreal Tournament held on Monday 5th March 2012. Details of the results will be posted shortly. Below is a short video from some of the games.

Breakdown of games played and points earned, as you can see the RGU eSports team won the competition as undefeated champions.

Team   Name Games Won Points
RGU eSports 4 12
Warriors of Fu 3 9
The Pink Fluffy Bunnies 2 6
CTRL Byte 1 3
Roger’s Underachievers 0 0

The following table gives a break down of the scores achieved for Capture the Flag, Team Death Match and Double Domination

CTF TDM DD Final   Score
Warriors of Fu 0 3 46 88 RGU eSports 0 2
CTRL Byte 0 1 100 58 3 1 Roger’s Underachievers 2 1
CTRL Byte 0 3 50 100 RGU eSports 0 2
Warriors of Fu 1 0 88 69 The Pink Fluffy Bunnies 2 0
Warriors of Fu 1 0 100 71 Roger’s Underachievers 2 0
RGU eSports 3 0 100 52 The Pink Fluffy Bunnies 2 0
Warriors of Fu 3 2 100 83 CTRL Byte 2 0
Roger’s Underachievers 3 0 33 68 2 3 The Pink Fluffy Bunnies 1 2
RGU eSports 3 0 100 42 Roger’s Underachievers 2 0
CTRL Byte 0 3 70 100 The Pink Fluffy Bunnies 2 0

UT2004 Team Competition Guidelines

Unreal Tournament 2004 Team Competition Guidelines

CTRL Byte and RGU eSports will be hosting an Unreal Tournament 2004 Team Competition for RGU students and staff members. The guidelines for the competition are provided here:

Tournament Format

The tournament will consist of two rounds, the qualifiers and the finals. The qualifiers will take place on the 5th of March 2012, at 17:00 in lab C27/28 in the St. Andrew’s Street building (and Thursday, the 8th of March, if enough teams) and will consist of pool play. All the teams will be split into groups and each team will face every other team in their group. Depending on the number of groups and teams, the top teams from each group will qualify for the finals. The finals will take place on the 12th of March 2012 at 17:00 in the same lab and will consist of an elimination tournament with prizes for first and second placed teams.

Teams

Teams are of 5 players who are either RGU staff or students.

Register

Registration closes on Thursday, 1st of March, 2012 at 17:00. We will not accept any entrants after this deadline.

Individual

Please email ctrlbyte@gmail.com giving your name. We may add individuals to incomplete teams or create another team if possible.

Teams

Each team must email ctrlbyte@gmail.com giving the names of its members and a team name. Please choose appropriate teams names.

Entry fee

The entry fee is £2/person (or £10/team) and it will be collected before the draw. All the entry fees, plus an additional amount of money provided by CTRL Byte and RGU eSports, will be used for prizes – the more teams, the better the prizes!

Draw

The draw will take place on Friday, the 2nd of March 2012, at 12:30 in room C37 in the St. Andrew’s Street building. A representative from each team, together will all the individuals registered without a team, should attend the draw. Individuals will be drawn into teams and the teams will be split into groups. The complete draw will be uploaded online.

Matches

Each match between two teams will be a Best-Of-3. The first round will be a Capture the Flag round, the second a Team Death match. If a decider is needed, the final match will be a Double Domination. However, if it is not required (one of the teams leads with 2-0 after the first two rounds), then the final round will not be played. The map to be played in each round will be decided at random before the start of the round.

Map Pool

Team Death Match

Capture The Flag

Double Domination

DM-1ON1-Albatross

DM-1ON1-Mixer

DM-1ON1-Serpentine

DM-Antalus

DM-Asbestos

DM-Curse4

DM-Deck17

DM-Flux2

DM-Gestalt

DM-Hyperblast2

DM-Icetomb

DM-Injector

DM-IronDeity

DM-Morpheus3

DM-Rankin

CTF-Chrome

CTF-Citadel

CTF-DE-ElecFields

CTF-Face3

CTF-FaceClassic

CTF-Geothermal

CTF-Maul

CTF-Orbital2

CTF-TwinTombs

DOM-Access

DOM-Aswan

DOM-Atlantis

DOM-Conduit

DOM-Core

DOM-Junkyard

DOM-Renascent

DOM-ScorchedEarth

DOM-SunTemple

 Rules

  • Teams must not leave their station until the score has been agreed with an official. If a team leaves their station before the score is agreed then they will lose that game.
  • No Bad Manners. All players have one chance, if they commit a second offence then they will be disqualified from the tournament and the team will play a member down.
  • No Cheating – The whole team will be instantly disqualified from the tournament.
  • Do not distract other teams.
  • If a team does not show up after 10 minutes of a game scheduled to start, then their opponents will be awarded a 2-0 win.

Rule Breaking Dispute Process

Each team has one strike if they want to accuse another player of rule breaking. A player from the accusing team must flag the attention of an official and they will tell the teams to pause the current game. The official will then deal with the situation. If the person is found to be breaking the rules then the punishments (see Rules) will apply. If the person is cleared then the accusing team will lose their strike. If they accuse for a second unsuccessful time, they will be disqualified from the tournament.

Please do not accuse another team of rule breaking unless you are 100% sure.

Equipment

Players may bring their own Mice and Keyboard as long as they are Plug in and Play and do not require additional software to be installed in order to use. Bringing your own mouse pad is also recommended.

System Crash Process

One Person disconnects:

  • If a player is disconnected from the game due to a technical fault, the officials will attempt to suspend the game and resume it once the player has reconnected. If a player disconnects through choice, no further action will be taken and the team will play one man down.

Multiple people crash:

  • If a technical fault occurs and multiple players are disconnected with the first 5 minutes of a game, the game will be reset. If this occurs after the 5 minutes mark, the game will be suspended and resumed once all the players have successfully reconnected, while the score reached so far will be kept.

If you have any further queries, please do not hesitate to contact us.

May the best team win!

CTRL Byte and RGU eSports

2011-03-14 Unreal Competition The Finals

The finals of the Unreal Competition were held today in the C08/09 lab. The four teams who made it through last weeks games battled it out for the semi-final position before the grand challenge to determine the ultimate Unreal Gaming Team within the School. The winning team received 8GB Sandisk memory sticks for each member as well as certificates. The runners up also received certificates. Their was also a prize for the top player who received a NeoCube.  Battles commented once again at 17:00 and took 4.5 hours to determine the winners.

Check out the video from the event

2011-03-07 Unreal Competition Knockouts

Ten teams of five turned up this evening in C08/09 to do battle in Unreal 2004. Battle commented shortly after 17:00 once the teams had been organised. The final games concluded around 21:15, with six teams being knocked out. The finals will be held next Monday 14th March. As you could guess the staff team, aptly named (Target Practice) as one of the first teams to be knocked out!

Unreal Tournament Team Competition

CTRL Byte is holding an Unreal Tournament Team Competition on Monday, the 7th of March, 2011, at 17:00 in lab C08/09 in St. Andrew’s Street.

The teams should consist of five RGU students or members of the staff, but individuals without a team and/or incomplete teams are also welcome to join the competition. Before the competition starts, CTRL Byte will form new teams to ensure that all the registered individuals are part of a team. The draw will be held on the day of the competition after all the teams have been successfully defined.

Prizes will be awarded to the winning team.

The entry fee is £1/person (£5/team) and it will be collected at the start of the competition.

To register, please send us an email with your team’s name and members (or just your name if you don’t have a team yet).

More details about the tournament (i.e. number of rounds/match, game modes, maps, etc.) will be provided prior to the start of the competition to all the registered teams.

If you have any further questions, please do not hesitate to contact us.

May the best team win!

CTRL Byte Unreal

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